New Archetype: Doom-Z 13 reveals for Doom of Dimensions

Doom-Z XII Zero - Drastia

Level 8 DARK

Dragon / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] You can target 1 "Doom-Z" card you control; Destroy it, and if you do, Special Summon this card from your hand, then you can equip 1 Equip Spell from your Deck to this card.

[2] While this card is equipped with an Equip card (Quick Effect): You can Special Summon 1 WIND Machine Xyz monster whose Rank is the same as this card's Level from the Extra Deck, using this card and all cards equipped to it as the materials (this is treated as an Xyz Summon).

 

Doom-Z V - Amarut

Level 4 DARK

Dragon / Effect

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Normal or Special Summoned, or destroyed by an effect: You can add 1 "Doom-Z" monster from your Deck to your hand, except "Doom-Z V - Amarut".

[2] While this card is equipped with an Equip card (Quick Effect): You can Special Summon 1 WIND Machine Xyz monster whose Rank is the same as this card's Level from the Extra Deck, using this card and all cards equipped to it as the materials (this is treated as an Xyz Summon).

 

Doom-Z VII - Erara

Level 4 DARK

Dragon / Effect 

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Normal or Special Summoned, or destroyed by an effect: You can Set 1 "Doom-Z" Spell/Trap directly from your Deck.

[2] While this card is equipped with an Equip card (Quick Effect): You can Special Summon 1 WIND Machine Xyz monster whose Rank is the same as this card's Level from the Extra Deck, using this card and all cards equipped to it as the materials (this is treated as an Xyz Summon).

 

Power Patron Doom-Z

Level 1 WIND

Machine / Effect

You can only use each of the [2] [3] effects of this card once per turn.

[1] You cannot Special Summon from the Extra Deck, except Xyz monsters.

[2] You can target 1 other Effect monster you control; Special Summon 1 "Doom-Z" or "Yupitel the Power Patron of Destruction" whose Rank is the same as the target's Level from your Extra Deck, using the target as material (this is treated as an Xyz Summon), and if you do, equip this card you control to it as an Equip Spell.

[3] If this card is destroyed: You can add 1 "Doom-Z" card from your Deck to your hand.

 

Yupitel the Power Patron of Destruction

Rank 10 WIND

Machine / Xyz / Effect

3 Level 10 monsters

Once per turn, you can also Xyz Summon "Yupitel the Power Patron of Destruction" by using 1 monster you control that is equipped with 3 or more Equip Spells as material (Transfer any materials to this card).

[1] If this card is Xyz Summoned: You can equip any number of appropriate Equip Spells from your GY to this card.

[2] Gains 3000 ATK while it has an Xyz monster as material.

[3] Once per turn: You can detach 1 material from this card; Special Summon 1 "Doom-Z" monster from your GY, then you can destroy 1 card on the field.

 

Doom-Z XII End - Drastrius

Rank 8 WIND

Machine / Xyz / Effect

3 Level 8 monsters

You can only use each of the [1] [3] effects of this card once per turn.

[1] If this card is Xyz Summoned: You can equip 1 other face-up monster to this card as an Equip Spell.

[2] Once per turn, if this card would be destroyed by battle or effect, it is not destroyed.

[3] When your opponent activates a monster effect on the field or in the GY (Quick Effect): You can detach 1 material from this card, negate that effect, then you can equip 1 face-up monster your opponent controls to this card as an Equip Spell.

 

Doom-Z Break Diarktross

Rank 4 WIND

Machine / Xyz / Effect

2 Level 4 monsters

You can only use each of the [1] [2] effects of this card once per turn.

[1] If this card is Special Summoned: You can destroy 1 "Doom-Z" card in your hand or face-up field, then you can destroy 1 monster on the field.

[2] If this card is destroyed by an effect while it had a "Doom-Z" monster or "Medius the Pure" as material: You can take 1 Equip Spell from your Deck and either add it to your hand or send it to the GY.

 

Doom-Z Raider

Continuous Spell

You can only use 1 of the [1] [2] effects of this card once per turn.

[1] During your Main Phase: You can destroy 1 other "Doom-Z" card in your hand or face-up field, then take 1 "Doom-Z" monster from yor Deck and either add it to your hand or Special Summon it, also you cannot Special Summon monsters from the Extra Deck for the rest of the turn, except Xyz monsters.

[2] If this card is destroyed by an effect: You can target 1 face-up monster on the field; Destroy it.

 

Doom-Z Command "D.O.O.M.D.U.R.G"

Equip Spell

[1] During each Standby Phase: The controller of the equipped monster takes 500 damage.

[2] A "Doom-Z" or WIND Machine Xyz monster equipped with this card gains the following effects.

  • Cannot be targeted by your opponent's effects.
  • Once per turn (Quick Effect): You can destroy 1 other face-up card you control, this turn, this card gains ATK equal to its Level/Rank x100, it can attack directly, but is destroyed at the end the Damage Step.

 

Doom-Z Destruction

Normal Trap

You can only use each of the [1] [2] effects of this card once per turn.

[1] Target 1 "Doom-Z" Xyz monster you control; Equip this card to it as an Equip card with the following effect.

  • Cards cannot be added from the Main Deck to your opponent's hand except by drawing them.

[2] If this card is destroyed by an effect: You can target 1 face-up monster you control; Equip 1 "Doom-Z" monster from your Deck to it as an Equip Spell.

 

Theorealize - Overdrive

Quick-Play Spell

You can only use each of the [1] [2] effects of this card once per turn.

[1] Target 1 "Medius the Pure" in your GY or banishment; Special Summon it.

[2] During your Main Phase: You can banish this card from the GY, then target 1 face-up monster you control, then declare a Level from 1-10; The target becomes that Level until the end of the turn.

 

Artmage Movement -Lineage- 

Normal Spell

You can only use each of the [1] [2] effects of this card once per turn.

You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion monsters.

[1] If your opponent controls more monsters than you do: Special Summon 1 "Artmage" monster with a different name to the monsters you control from your Deck in Defense Position.

[2] If this card it sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Trap from your GY or banishment to your hand.

 

Artmage Tearing Tear -Upheaval- 

Normal Trap

You can only use each of the [1] [2] effects of this card once per turn.

You cannot Special Summon monsters from the Extra Deck the turn you activate this card, except Fusion monsters.

[1] Target 1 monster in your opponent's GY; Return 1 "Artmage" monster you control to the hand or Extra Deck, and if you do, Special Summon the target to your side of the field, but its effects are negated.

[2] If this card it sent to the GY to activate the effect of "Artmage Academic Arcane Arts Acropolis": You can add 1 "Artmage" Spell from your GY or banishment to your hand.

 

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